12/11/2023 0 Comments Doom 3 vs quake 4It still remained a big marketing bullet point that Quake 4 wasn't as dark as DOOM 3, which, in retrospect, was absolutely absurd, and I have no idea why gamers went so hard against DOOM 3's darkness given that it's such a non-issue today aside from half-hearted milk-aged memes ( ha-ha, DOOM 3 dark). I did appreciate the bump in quality for the skyboxes, though, which take on a kind of Giger-esque industrial vibe. Lacking virtual textures and baked lighting, it feels painfully obvious that the great outdoors is something the engine isn't equipped to handle, and there's a significant shift in quality between indoor and outdoor environments, with indoor environments having all the greasy, techy, tube-and-fan-filled fidelity this engine really excels at, versus the simplicity of outdoor environments like the devs were worrying whether or not this thing would even run on a PS2. If I recall, Quake 4 wasn't quite the debut of ID's infamous Megatexture technology that would come with Quake Wars, and, of course, RAGE. Raven Software's Quake 4 was id Tech 4's first foray into being an "outdoor" engine, though barely so. Many half-jokingly refer to it as a DOOM 3 mod, and I can't really deny that, though I don't think that should count against Quake 4.Īrt direction-wise, I feel that DOOM 3 is the more coherent, better-looking game because its creators knew what the engine was and wasn't good at. Visually, the games are very similar in multiple sections, and given the traditional ID Software arsenal that these games mostly share, much of the gunplay mechanics overlap. The spouse asked me what the difference was between DOOM 3 and this game. If you're a Quake fan (or just a completionist), there's no real reason not to with how cheap it is, especially when it goes on sale. It's very much a product of its time, and for that it's worth picking up just for that glimpse into a bygone gaming era. It reviewed well when it came out, but today it feels like it's lost a lot of its snap, though not in a "this is a complete failure, avoid it" kind of way. If there's anything to take away from my recent play-through, it's that it's just okay.
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